Haskell/Yesod codebase containing real world examples (CRUD, auth, advanced patterns, etc) that adheres to the RealWorld spec and API. A part of a bigger project that implements a blogging platform and is built in many different languages in both the frontend and backend that you can mix and match together.
The goal was to investigate how practical it is to combine functional programming principles with traditionally imperative language in development of 3D game engines. I've implemented a limited 3D game engine in a subset of C++ following selected functional programming principles, together with an imperative implementation with equal capabilities for comparison. I've evaluated these by developing a demo with identical specs for both version.
In this installation you can control the view and the character with full-body Kinect Camera montion sensor. Built using Unity engine.
Student life simulation game designed to help reduce stress, built using Unity engine.
A 2D platformer game built in C++ using Box2D physics engine and Tiled Map Editor.
A Windows Phone 8 game built using Box2D physics engine controlled with motion sensors.